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Old 07-21-2008, 11:37 AM   #111 (permalink)
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Originally Posted by GuitaristDavid View Post
Not to be mean, but you've gotta learn to be ambidextrous. Me, playing xbox since I was 7 years old (I'm 15 now), I've learned to be able to use my right hand for gaming. But I think it'd be great if there was a left-handed option. And widescreen mode (cough).



Also, two things.
1) Make a FAQ. I've read every post seen the same question asked multiple times. I'll help with the FAQ if need be.
2) A suggestions thread would be great as well.
Actually, I'm left handed because of a birth injury to my right shoulder. So it is really frustrating trying to hold up the zune with my right arm. But I'm sure it is much easier for a programmer to make an option to flip the screen upside down than it is for the gamer to learn to use the other hand.
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Old 07-21-2008, 02:49 PM   #112 (permalink)
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well with the talk...
i was wondering would the brightness of the games be an option
from low - bright.

i was thinking. there wouldn't really time to be playing with the bright light and wireless on at the same time. and maybe playing music [battery drainage]

and im just saying...
so just wondering because that would be one of the vital settings for the whole games
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Old 07-21-2008, 07:37 PM   #113 (permalink)
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Quote:
Originally Posted by deadbirdflirting View Post
well with the talk...
i was wondering would the brightness of the games be an option
from low - bright.

i was thinking. there wouldn't really time to be playing with the bright light and wireless on at the same time. and maybe playing music [battery drainage]

and im just saying...
so just wondering because that would be one of the vital settings for the whole games
Thats a great idea. Wireless will definately choosable (on/off), though i hadnt thought of brightness or music, though i think both should be included.
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Old 07-21-2008, 08:10 PM   #114 (permalink)
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Quote:
Originally Posted by 1wdc View Post
Actually, I'm left handed because of a birth injury to my right shoulder. So it is really frustrating trying to hold up the zune with my right arm. But I'm sure it is much easier for a programmer to make an option to flip the screen upside down than it is for the gamer to learn to use the other hand.
Well, in that case, I apologize. I didn't know.
You can go into the code and flip around the controls. I've been told it's pretty easy but I don't know.
It'd always be good for a developer to put an option into the game though...
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Old 07-21-2008, 08:43 PM   #115 (permalink)
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i dont know which way would be best to play a game like this , my friend has pokemon saphire or one of the newer ones on his ipod touch and it plays sideways it looks cool but the long way looks okay to , it probly would look better being played sideways , i think it should be a option to be able to switch it to long way or sideways and when you save game it saves your setting
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Old 07-21-2008, 08:51 PM   #116 (permalink)
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Hi. What do you think about a rare pokeball in the game that can catch other trainers pokemon?
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Old 07-21-2008, 08:56 PM   #117 (permalink)
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Hi. What do you think about a rare pokeball in the game that can catch other trainers pokemon?
cool idea but it would cheatin , if it was set up to work with a event , say the rivals team (Team Rocket or something) had a pokemon they stole andyou had to get it back and you used it it would be cool but for normal battles or something it would be cheatin cause you can use it against the elite four and other hard battles
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Old 07-21-2008, 09:08 PM   #118 (permalink)
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Originally Posted by Tjking757 View Post
i dont know which way would be best to play a game like this , my friend has pokemon saphire or one of the newer ones on his ipod touch and it plays sideways it looks cool but the long way looks okay to , it probly would look better being played sideways , i think it should be a option to be able to switch it to long way or sideways and when you save game it saves your setting
We're planning both at the moment, though its likely only one will make it into the final game (we dont want the code hassle of having to double source code).

We'll be having a vote on the matter sooner or later, along with screenshots and previews, so users can decide.

Personally, i want to play in the game in Portrait - normal way up, mainly due to the fact of being able to use the B button and the back / menu button easily while still moving around (one finger over DPAD / Touch Pad - the other finger over another button).

Quote:
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Hi. What do you think about a rare pokeball in the game that can catch other trainers pokemon?
Probably not.. though there might.. we'll seee..
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Old 07-21-2008, 09:21 PM   #119 (permalink)
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Aden
Personally, i want to play in the game in Portrait - normal way up, mainly due to the fact of being able to use the B button and the back / menu button easily while still moving around (one finger over DPAD / Touch Pad - the other finger over another button).

ya i like the upright view to it looks more professional/cooler and you could use both hands but the sideway view would give you more screen ,i dont care which one gets used i still think this game will pwn others
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Old 07-21-2008, 09:32 PM   #120 (permalink)
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Quote:
Originally Posted by Tjking757 View Post
Aden
Personally, i want to play in the game in Portrait - normal way up, mainly due to the fact of being able to use the B button and the back / menu button easily while still moving around (one finger over DPAD / Touch Pad - the other finger over another button).

ya i like the upright view to it looks more professional/cooler and you could use both hands but the sideway view would give you more screen ,i dont care which one gets used i still think this game will pwn others
The amount of view you can see is the same either way up, the difference is, in portrait (normal way up), when your walking forward or backward, you can see much further ahead. This would be 8 Tiles ahead of you and 8 Tiles behind (the screen is 320px high, each tile is 16px X 16px. The player will be about 2 tiles tall and there will be a menu system at the bottom).

Where as in Landscape view, the heigh of the screen is reduced to 240 px which is 15 tiles. You take away 2 for the player.. thats 13, and then 2 more away for a menu system, that reduces it to 11 tiles. Which makes you see 6 tiles ahead of you and 5 tiles behind. Thats only a 2 - 3 tile difference, but this different amount of view may make you miss important places and lead you down the wrong path..

Not only that, but if we use landscape.. we are unlikely to feature our groovy new menu concept which we've designed, because of limited space on landscape view.

We'll wait til we start a poll for the final decision.
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