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Originally Posted by dabomb back on topic, i had an idea. i remember the most frustrating part of pokemon encounters was the flashing screen and animation leading into the battle animation of you sliding into place to watch the pokemon animation, then you watch yourself send out your pokemon, and THEN the battle begins.
it feels like an eternity sometimes, and my idea was to have it so you could disable certain parts of the battle experience. have one option to disable the animation that brings you into battle, one option to disable the pokemon animations, one option to disable the "a wild pokemon appeared" followed by "go pokemon" text. so that you could be walking one second then the next it would be "what should your pokemon do?" everythings already there for the battle, and you can go ahead and get it over with.
it would make training on wild pokemon A LOT less monotonous.
and you could have a seperate set of settings for trainer battles in case you like watching the dreamy lance the dragon trainer send his magestic dragonite into battle :-P |
Sounds like a very good idea and I agree - custom cutscenes would make the game much less tiresome when training.