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Trigger Events/Cut Scenes - 07-21-2008, 10:55 PM

will there be alot of trigger events or cutscenes , i like them cause you feel like part of the story and you stay connected with the game/storyline , and it just makes it more exciting
  
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07-24-2008, 06:52 PM

Could be a good idea, but if included It would also be a good idea to have a way to skip/turn them off, cause it's been my experience they they can often just get plain annoying...


  
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07-24-2008, 08:38 PM

Sounds like a good idea to me.


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07-24-2008, 08:41 PM

At the moment it looks like there will be some trigger events and a couple cutscenes, though its not set in stone.
  
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08-08-2008, 04:33 AM

just make the cutscene skip after a few button cliks for the impatient ppl
  
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Re: Trigger Events/Cut Scenes - 12-08-2008, 01:02 AM

great idea. because cut scenes piss me off after you seen them a lot....ESPICALLY if they are the same ones!


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Re: Trigger Events/Cut Scenes - 12-16-2008, 06:22 PM

back on topic, i had an idea. i remember the most frustrating part of pokemon encounters was the flashing screen and animation leading into the battle animation of you sliding into place to watch the pokemon animation, then you watch yourself send out your pokemon, and THEN the battle begins.

it feels like an eternity sometimes, and my idea was to have it so you could disable certain parts of the battle experience. have one option to disable the animation that brings you into battle, one option to disable the pokemon animations, one option to disable the "a wild pokemon appeared" followed by "go pokemon" text. so that you could be walking one second then the next it would be "what should your pokemon do?" everythings already there for the battle, and you can go ahead and get it over with.

it would make training on wild pokemon A LOT less monotonous.

and you could have a seperate set of settings for trainer battles in case you like watching the dreamy lance the dragon trainer send his magestic dragonite into battle :-P
  
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Re: Trigger Events/Cut Scenes - 12-16-2008, 09:37 PM

Quote:
Originally Posted by dabomb View Post
back on topic, i had an idea. i remember the most frustrating part of pokemon encounters was the flashing screen and animation leading into the battle animation of you sliding into place to watch the pokemon animation, then you watch yourself send out your pokemon, and THEN the battle begins.

it feels like an eternity sometimes, and my idea was to have it so you could disable certain parts of the battle experience. have one option to disable the animation that brings you into battle, one option to disable the pokemon animations, one option to disable the "a wild pokemon appeared" followed by "go pokemon" text. so that you could be walking one second then the next it would be "what should your pokemon do?" everythings already there for the battle, and you can go ahead and get it over with.

it would make training on wild pokemon A LOT less monotonous.

and you could have a seperate set of settings for trainer battles in case you like watching the dreamy lance the dragon trainer send his magestic dragonite into battle :-P
Sounds like a very good idea and I agree - custom cutscenes would make the game much less tiresome when training.



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